programming language - определение. Что такое programming language
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Что (кто) такое programming language - определение

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Programming language         
  • A small selection of programming language textbooks
  • Python code]] with inset tokenization
  • Python]].
LANGUAGE FOR COMMUNICATING INSTRUCTIONS TO A MACHINE
ProgrammingLanguages; ProgrammingLanguage; Computer programming language; Programming languages; Programming Languages; Typed and untyped languages; Programming Language; Dialect (computing); Pattern directed invocation programming language; Programming language design; Dialecting; Computer-oriented language; Untyped language; Programming language dialect; Static semantics; Execution semantics; Proprietary programming language; Proprietary scripting language; Proglang; Research programming language; Untyped programming language
A programming language is any set of rules that converts strings, or graphical program elements in the case of visual programming languages, to various kinds of machine code output. Programming languages are one kind of computer language, and are used in computer programming to implement algorithms.
programming language         
  • A small selection of programming language textbooks
  • Python code]] with inset tokenization
  • Python]].
LANGUAGE FOR COMMUNICATING INSTRUCTIONS TO A MACHINE
ProgrammingLanguages; ProgrammingLanguage; Computer programming language; Programming languages; Programming Languages; Typed and untyped languages; Programming Language; Dialect (computing); Pattern directed invocation programming language; Programming language design; Dialecting; Computer-oriented language; Untyped language; Programming language dialect; Static semantics; Execution semantics; Proprietary programming language; Proprietary scripting language; Proglang; Research programming language; Untyped programming language
<language> A formal language in which computer programs are written. The definition of a particular language consists of both syntax (how the various symbols of the language may be combined) and semantics (the meaning of the language constructs). Languages are classified as low level if they are close to machine code and high level if each language statement corresponds to many machine code instructions (though this could also apply to a low level language with extensive use of macros, in which case it would be debatable whether it still counted as low level). A roughly parallel classification is the description as first generation language through to fifth generation language. The other major classification of languages distinguishes between imperative languages, procedural language and declarative languages. {Programming languages time-line/family tree (http://levenez.com/lang/history.html)}. (2004-05-17)
Programming language theory         
BRANCH OF COMPUTER SCIENCE THAT DEALS WITH THE DESIGN, IMPLEMENTATION, ANALYSIS, CHARACTERIZATION, AND CLASSIFICATION OF PROGRAMMING LANGUAGES AND THEIR INDIVIDUAL FEATURES
Programming language research; Theory of programming languages; Theory of programming; History of programming language theory
Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is closely related to other fields including mathematics, software engineering, and linguistics.
History of the Dylan programming language         
ASPECT OF HISTORY
Dylan programming language history; History of the dylan programming language
Dylan programming language history first introduces the history with a continuous text. The second section gives a timeline overview of the history and present several milestones and watersheds.
Programming language specification         
DOCUMENTATION ARTIFACT THAT DEFINES A PROGRAMMING LANGUAGE
Language specification
In computer programming, a programming language specification (or standard or definition) is a documentation artifact that defines a programming language so that users and implementors can agree on what programs in that language mean. Specifications are typically detailed and formal, and primarily used by implementors, with users referring to them in case of ambiguity; the C++ specification is frequently cited by users, for instance, due to the complexity.
Esoteric programming language         
  • Piet program that prints 'Piet'
  • A "Hello World" program in Piet
SOFTWARE LANGUAGE NOT AIMED FOR SERIOUS USE
Chef (programming language); Joke programming language; Choon programming language; Piet (programming language); Unefunge; Esoteric programming languages; Fungeoid; Esoteric languages; Esoteric list of programming languages; Esoteric language; Toy programming language; Esolang; Chef programming language; Piet programming language; Homemade programming language; Esoteric programming; ArnoldC; Arnold C; Toy language; Weirdlang; Arnoldc; AsciiDots; Esolangs
An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke. The use of the word [distinguishes them from languages that working developers use to write software.
Fourth-generation programming language         
4GL-MORE USER FRIENDLY AND NON-PROCEDURAL IN NATURE I.E, USERS NEED TO THINK WHAT NOT HOW
Fourth generation programming language; 4GL; Fourth Generation Language; 4th Generation Language; 4th generation language; Fourth generation language; Fourth-generation language; Commercial business software; 4th-generation programming language; 4gl
A fourth-generation programming language (4GL) is any computer programming language that belongs to a class of languages envisioned as an advancement upon third-generation programming languages (3GL). Each of the programming language generations aims to provide a higher level of abstraction of the internal computer hardware details, making the language more programmer-friendly, powerful, and versatile.
B (programming language)         
PROCEDURAL PROGRAMMING LANGUAGE
B (computer language); B programming language; B-language; B language; NB programming language; NB (programming language)

B is a programming language developed at Bell Labs circa 1969 by Ken Thompson and Dennis Ritchie.

B was derived from BCPL, and its name may possibly be a contraction of BCPL. Thompson's coworker Dennis Ritchie speculated that the name might be based on Bon, an earlier, but unrelated, programming language that Thompson designed for use on Multics.

B was designed for recursive, non-numeric, machine-independent applications, such as system and language software. It was a typeless language, with the only data type being the underlying machine's natural memory word format, whatever that might be. Depending on the context, the word was treated either as an integer or a memory address.

As machines with ASCII processing became common, notably the DEC PDP-11 that arrived at Bell, support for character data stuffed in memory words became important. The typeless nature of the language was seen as a disadvantage, which led Thompson and Ritchie to develop an expanded version of the language supporting new internal and user-defined types, which became the C programming language.

Visual programming language         
  • Scratch]], calculating the sum of all numbers between ''a'' and ''b''
PROGRAMMING LANGUAGE WRITTEN GRAPHICALLY BY A USER
Visual programming languages; Graphical programming language; Graphical programming; Visual programming; Box and arrow; List of visual programming languages; Visual scripting; Block-based programming language; Visual programming system; Block coding
In computing, a visual programming language (visual programming system, VPL, or, VPS) is any programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation.
visual programming language         
  • Scratch]], calculating the sum of all numbers between ''a'' and ''b''
PROGRAMMING LANGUAGE WRITTEN GRAPHICALLY BY A USER
Visual programming languages; Graphical programming language; Graphical programming; Visual programming; Box and arrow; List of visual programming languages; Visual scripting; Block-based programming language; Visual programming system; Block coding
<language> (VPL) Any programming language that allows the user to specify a program in a two-(or more)-dimensionsional way. Conventional textual languages are not considered two-dimensional since the compiler or interpreter processes them as one-dimensional streams of characters. A VPL allows programming with visual expressions - spatial arrangements of textual and graphical symbols. VPLs may be further classified, according to the type and extent of visual expression used, into icon-based languages, form-based languages and diagram languages. {Visual programming environments} provide graphical or iconic elements which can be manipulated by the user in an interactive way according to some specific spatial grammar for program construction. A visually transformed language is a non-visual language with a superimposed visual representation. Naturally visual languages have an inherent visual expression for which there is no obvious textual equivalent. Visual Basic, Visual C++ and the entire Microsoft Visual family are not, despite their names, visual programming languages. They are textual languages which use a graphical GUI builder to make programming interfaces easier. The user interface portion of the programming environment is visual, the languages are not. Because of the confusion caused by the multiple meanings of the term "visual programming", Fred Lakin has proposed the term "executable graphics" as an alternative to VPL. Some examples of visual programming languages are Prograph, Pict, Tinkertoy, Fabrik, CODE 2.0 and Hyperpascal. http://cogs.susx.ac.uk/users/ianr/vpl.html. http://cuiwww.unige.ch/eao/www/readme.html. Usenet newsgroup: news:comp.lang.visual (NOT for {Visual Basic} or Visual C++). (1995-02-10)